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Presence Capital

San Francisco, California · Invests in US; Europe; Asia · Website

Check size

$25K-$100K

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Pre-SeedSeedSeries AMedia & EntertainmentGamingB2B SaaSDeveloper ToolsHealthcare & BiotechHardware & DevicesHealthcare & Digital HealthEnterprise SoftwareDeveloper Tools & InfrastructureSemiconductors & Hardware

Thesis

VR and AR are transformative technologies. We invest in early-stage companies creating novel experiences, content, and enabling infrastructure. We bring deep operational expertise from building FarmVille, Unreal Engine, Gears of War, and leading HTC's VR initiative.

Likely not a fit for

Pure consumer VR without platform partnerships, hardware-only plays, enterprise without clear ROI

How they invest

Lead or follow
Usually follows
Typical decision
~2 weeks
Warm intro
Preferred
Involvement
Takes a board seat
Fund status
Actively deploying
Assets under mgmt
$10M
Decision process
Partnership vote

Partners & team

3 contacts on file

AM

Amitt Mahajan

Managing Partner · Primary contact

PC

Phil Chen

Founding Partner

PB

Paul Bragiel

Founding Partner

Portfolio

VarjoEnterprise Software

Varjo specializes in military-grade VR/XR headsets and solutions for simulation training, blending digital and physical worlds for immersive training experiences across air, land, and sea.

TrippHealthcare Digital

TRIPP is a leader in XR wellness, offering digital products for mind-body health, including a digital psychedelic wellness platform that uses virtual and augmented reality.

Harmonix
Resolution GamesGaming

Resolution Games is a Stockholm-based studio focused on creating immersive virtual reality and augmented reality experiences. It is known for its innovative multiplayer game development and publishing.

Baobab StudiosMedia Entertainment

Baobab Studios is an independent animation house at the crossroads of film, games, and technology. We build original universes and expand beloved franchises into experiences across theaters, streaming, games, and publishing.

Simbe RoboticsEnterprise Software

Simbe Robotics is the global leader in retail shelf digitization, utilizing advanced robotics and AI solutions to enhance retail operations and improve on-shelf availability.

ThirdverseGaming

Thirdverse is focused on creating immersive virtual reality experiences and games, aiming to establish a new space in the Metaverse.

OssoVRHealthcare Digital

Osso VR is transforming training and assessment for healthcare professionals everywhere through immersive virtual reality experiences.

BigscreenGaming

Bigscreen is a virtual reality platform that allows users to watch movies, play games, and use their computer in VR collaboratively with friends. They have developed the Bigscreen Beyond, the world's smallest VR headset, which emphasizes comfort and immersion.

LimbixHealthcare Digital

Limbix offers digital therapeutics specifically designed for adolescent mental health, focusing on providing accessible and effective mental health solutions through technology.

Loomai

Loomai is an innovative company focused on enhancing the elder care experience through technology. Their solutions aim to improve communication and engagement for seniors, leveraging advanced tools to support caregivers and families.

LightformMedia Entertainment

Lightform makes it easy for anyone to create epic visuals for projected AR using content creation software powered by computer vision hardware.

Recent activity

Presence Capital in the news

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Research briefRead more
Presence Capital Research Investment Thesis Presence Capital is one of the earliest venture funds formed exclusively to invest in virtual reality (VR) and augmented reality (AR) companies. Founded in 2015, the firm was established by a team with exceptionally deep operating experience in immersive technologies. The fund believes that VR and AR are transformative technologies that will reshape entertainment, enterprise, healthcare, and consumer experiences. Rather than generic software investing, Presence Capital brings founder and operator lens tightly coupled to immersive tech, with founders who have built iconic products like FarmVille at Zynga, engineered the Unreal Engine and Gears of War, and led HTC's VR initiative. The fund's thesis emphasizes early-stage, high-potential companies creating novel experiences and tools in the VR/AR ecosystem. They focus on companies building platforms, applications, content, and enabling infrastructure for immersive technology adoption. Stage Focus Presence Capital primarily invests at the seed and early Series stages: Seed : $1M-$3M range (17 investments to date) Series A : $5M-$8M range (7 investments) Series B : Higher amounts for portfolio follow-ons (2 investments) The fund typically leads or co-leads rounds and prefers to be an early institutional investor in promising teams. Check Size Typical investment range: $25,000 - $100,000 based on firm data Seed rounds: Average $2.21M (fund participating check estimated $250K-$500K) Series A rounds: Average $5.36M (fund participating check $1M-$2M) Series B rounds: Average $22M (selective follow-on participation) Lead Tendency Presence Capital follows on more than it leads, showing selective lead participation in seed rounds. They are active co-investors and frequently syndicate with other experienced VR/AR funds like The Venture Reality Fund. Recent Activity The fund has been consistently active in deploying capital: 2021 : Led Series B investment in Thirdverse (Tokyo-based VR game developer) at $7.45M, Series A in Thirdverse at $2.98M 2018 : Participated in Seed round in Loom.ai (acquired by Roblox) at $3.03M 2017 : Series B in Fyusion (3D image capture) at $2.38M, Series A in Lightform (AR projection) at $3.3M Last known activity : August 2021 with Thirdverse follow-on Fund status : Actively deploying but recent investment pace has slowed (no 2026 investments recorded as of latest data) Portfolio Highlights Notable Exits (12 acquisitions total): Harmonix (acquired Nov 2021) - Music gaming and VR experiences, iconic Rock Band franchise Loom.ai (acquired by Roblox, 2018) - VR avatar creation technology Limbix (acquired Jul 2023) - VR therapy for behavioral health Fyusion (acquired Jan 2021) - 3D image capture technology Byte (acquired Jan 2021) - VR content platform Immersal (acquired Jul 2021) - AR cloud mapping Active Portfolio (47 companies, 9 still active from acquisition base): Varjo (Series D, $149M total funding) - Enterprise VR headsets for professional use (architecture, design, training) TRIPP (Series A, $26.3M funding) - VR wellness and mental health experiences combining audio, visuals, gameplay, and meditation Resolution Games (Series C, $38.5M funding) - VR gaming studio with casual game focus, multiple titles across platforms Baobab Studios (Series B, $31M funding) - Interactive animated films and VR content, franchiseable family IP Simbe Robotics - Enterprise robotics with VR applications Thirdverse - Tokyo-based VR game developer Osso VR - VR medical training Bigscreen - Social VR platform Limbix (pre-acquisition) - VR behavioral health therapy Portfolio Composition: High Tech companies: 21 investments Enterprise Applications: 8 investments Gaming: 4 investments AR/VR Industry Applications: 5 investments Consumer: 5 investments Other: 21 investments across various sectors Team Partners (3 total): Amitt Mahajan, Managing Partner (San Francisco) Current: Managing Partner at Presence Capital Background: Deep operational and investing experience in VR/AR Role: Lead investor relations and portfolio support Paul Bragiel, Founding Partner (San Francisco) Background: Co-founder of Presence Capital, gaming industry veteran Expertise: Game development, founder operations, VR content strategy Contact: 2 emails on file Phil Chen, Founding Partner (Hong Kong) Background: Co-founder of Presence Capital, HTC VR initiative veteran Expertise: Hardware integration, enterprise VR applications, APAC expansion Contact: 2 emails on file Location: Based in Hong Kong, enabling APAC network and sourcing Team Characteristics: Highly specialized in VR/AR with founder and operator experience Global network with US (SF) and APAC (Hong Kong) presence Strong domain expertise in entertainment/gaming, enterprise applications, and healthcare VR Hands-on operational support for founders Decision Process Based on portfolio data and fund structure, Presence Capital operates as a partnership with clear founder/operator alignment: Solo decision maker : Individual partners can lead investments Typical involvement : Board seat or observer status Thesis-driven sourcing : Highly specific to VR/AR sector Network-based deal flow : Strong relationships within VR/AR and gaming communities Geographic Focus Primarily United States with selective international expansion: United States : 22 investments (Los Angeles, San Francisco, Boston) Finland : 2 investments (Helsinki-based companies like Varjo) Japan : 1 investment (Thirdverse) France : 1 investment Emerging focus : Hong Kong-based partner (Phil Chen) enables APAC opportunities Founder Preferences Presence Capital seeks founders with: Deep domain expertise in gaming, entertainment, or enterprise VR/AR Shipped products or prototype-stage with clear vision Technical founders or experienced operating teams Global mindset - comfortable with international markets and distributed teams Capital efficiency - ability to reach milestones on modest seed funding Founder-operator mentality - hands-on building and iterating Anti-thesis: Pure B2C consumer VR (without platform partnership potential) Hardware-only plays (unless deeply integrated with software) Enterprise plays without clear ROI pathway Sector and Technology Preferences Primary Sectors: Gaming (VR games, game development tools) Enterprise VR (training, simulation, design tools) Healthcare VR (therapy, medical training, diagnostics) VR/AR Content and Experiences (interactive media, education) VR/AR Infrastructure (mapping, avatar tech, development tools) Technology Stack: Game engines (Unreal Engine, Unity expertise from team backgrounds) Spatial computing and AR cloud technologies Avatar and social VR technologies Medical device regulation expertise (healthcare VR) Enterprise software integration Co-Investor Network Frequent co-investors (205 total investors across portfolio): The Venture Reality Fund (6 co-investments) - Closest aligned investor Y Combinator (early-stage companies) Creandum, GP Bullhound (European VR investors) Samsung Venture Investment (hardware ecosystem alignment) JAFCO Group (Japanese expansion) Business Finland (Nordic tech support) Competitive Position Presence Capital is positioned as: One of the earliest VR/AR-exclusive venture funds (founded 2015) Highly specialized vs. generalist firms Well-networked within VR/AR ecosystem Experienced in navigating hardware platform dependencies (Oculus, HTC, etc.) Strong portfolio of exits validating thesis Selective deployment due to team size and focus Market Context The VR/AR market has evolved significantly since fund founding: Hardware adoption has accelerated with Meta Quest dominance and Apple Vision Pro Enterprise VR adoption increasing post-COVID VR healthcare applications gaining regulatory and clinical validation Gaming remains largest category by revenue Market consolidation (multiple portfolio acquisitions) Presence Capital's $10M first fund size reflects the nascent VR market of 2015. The fund has maintained focus despite market cycles, with selective investments in proven founders and company types.

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