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Mitch Lasky (Angel)

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Mitch Lasky

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Snapchat (Snap Inc.)Media Entertainment

Snap Inc. is an American camera application company and owner of the social media app Snapchat, which allows users to send ephemeral photos and messages. The company also develops augmented reality technologies and has launched products like Spectacles and My AI.

Riot GamesGaming

Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. Known for titles like League of Legends and VALORANT, Riot Games focuses on creating engaging gaming experiences.

DiscordGaming

Discord is a communication platform designed for creating communities, offering voice, video, and text chat features. It serves gamers and various interest-based groups, allowing users to connect and collaborate in a fun and engaging environment.

GaikaiGaming

Gaikai was a cloud gaming service.

NaturalmotionGaming

NaturalMotion creates innovative games that wow players, known for titles like CSR Racing and Star Wars: Hunters. They focus on immersive experiences and community building in the gaming industry.

PlayFabGaming

Empowering developers with a robust backend platform for live games. From player management, to real-time analytics and scalable services, we help you create unforgettable gaming experiences.

CyanogenModEnterprise Software

CyanogenMod was an open-source mobile operating system based on Android, developed from 2009 to 2016. It provided features and enhancements not available in official Android firmware, and was widely used by developers for creating custom ROMs.

Ubiquity6Gaming

Ubiquity6 pioneers multiplayer technology and infrastructure for new kinds of shared experiences.

thatgamecompanyGaming

Thatgamecompany is a game studio dedicated to creating timeless interactive entertainment that inspires human connection across the world, for all ages.

LevellrEnterprise Software

Levellr turns conversations into actionable insights for gaming studios and enterprises, providing data analytics and sentiment analysis from community platforms like Discord.

Games for a Living
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Mitch Lasky - Angel Investor Profile Investment Thesis Mitch Lasky is an early-stage investor with a laser focus on mobile technology, gaming, digital privacy and identity solutions, and online education platforms. His investment philosophy is deeply informed by four decades of hands-on operating experience across the gaming and consumer technology sectors. Having worked at every level of the industry - from intellectual property litigation to game production to CEO of a public company to venture capital general partner - Lasky brings a uniquely comprehensive perspective to identifying and nurturing transformative consumer platforms. His approach centers on finding entrepreneurs who are building platforms that enable entirely new forms of play, social interaction, and digital experience. He has particular expertise in recognizing how emerging technologies (mobile, AR/VR, cloud) will reshape consumer behavior and entertainment consumption. Background & Biography Mitchell Harold Lasky was born on January 18, 1962, in Los Angeles, California. He earned a BA in History and Literature from Harvard College and a JD from the University of Virginia School of Law, establishing an educational foundation that would prove valuable throughout his multifaceted career. Legal Career (Late 1980s - Early 1990s) Lasky began his professional journey as a lawyer at the prestigious Los Angeles firm Irell & Manella, where he specialized in intellectual property litigation. Notably, he worked on the landmark Atari Games v. Nintendo case, gaining early exposure to the intersection of technology, entertainment, and legal strategy that would define his career. Disney Corporate Development (1993-1994) In 1993, Lasky joined The Walt Disney Company as a corporate lawyer, gaining experience in media and entertainment business operations. Entrepreneurship - Serum Entertainment (1994) Lasky left Disney to found Serum Entertainment Software, a massively multiplayer online game company. This venture ultimately failed, but provided valuable lessons about the challenges of building technology startups. Activision - Game Production Leadership (Mid-1990s) Lasky joined Activision to build their third-party publishing business, which culminated in signing id Software's Quake 3 Arena. He was promoted to Executive Vice President of Worldwide Studios, overseeing all of Activision's game production including iconic franchises like Tony Hawk's Pro Skater, Spider-Man, and many others. This experience gave him deep insight into game development, publishing, and franchise building. JAMDAT - Mobile Gaming Pioneer (2000-2006) In 2000, recognizing the potential of mobile phone technology early, Lasky became CEO of JAMDAT, a startup making games for early mobile phones. Under his leadership: Raised venture capital and strategic financing from Qualcomm, Intel, and Sun Microsystems Completed NASDAQ IPO in 2004 Company acquired by Electronic Arts for $680 million in cash in 2006 Lasky became EVP at EA, overseeing mobile and online gaming This journey from startup CEO to public company leader to successful exit represents one of the most successful mobile gaming stories of the early smartphone era. Benchmark Capital - Venture Partner (2007-2018) In 2007, Lasky joined Benchmark Capital as a General Partner, working alongside legendary investors like Bill Gurley, Peter Fenton, and Matt Cohler. During his tenure: Led investments in Snapchat (Series A), Riot Games, Discord, Gaikai, NaturalMotion, PlayFab, CyanogenMod, Ubiquity6, and others Benchmark investments during this period returned over $14 billion to LPs on less than $2 billion invested Named to Forbes Midas List of top venture investors five times Stopped making new investments for Benchmark in 2018 Current Activities Today, Lasky invests as an angel investor, bringing his decades of experience to support early-stage founders. He is also a co-owner of LAFC (Los Angeles Football Club), serving on the Board of Directors of one of Major League Soccer's most successful franchises. He co-hosts the GameCraft podcast with Blake Robbins, discussing the video games business and venture investing. Notable Portfolio Companies & Exits Snapchat (Snap Inc.) - Led Benchmark's Series A investment. The company became a defining social media platform and went public on NYSE (SNAP). Riot Games - Early investor in the maker of League of Legends, one of the world's most popular games. Acquired by Tencent. Discord - Early investor in the gaming-focused communication platform that has become essential infrastructure for gaming communities worldwide. Currently private with valuations exceeding $15 billion. Gaikai - Cloud gaming platform acquired by Sony for approximately $380 million. NaturalMotion - Game developer and animation technology company acquired by Zynga for $527 million. PlayFab - Backend platform for live games, acquired by Microsoft. thatgamecompany - Award-winning art game studio known for Journey and Sky: Children of the Light. Investment Parameters Stage Preference : Pre-Seed, Seed, Series A Check Size : $100,000 - $500,000 (estimated angel range) Geographic Focus : Primarily US-based companies, with global consideration Sector Focus : Gaming, mobile applications, consumer social platforms, digital identity/privacy, online education, AR/VR Key Differentiators Operator-First Perspective : Four decades of hands-on experience across legal, corporate development, game production, entrepreneurship (including both failure and massive success), and venture capital. Mobile Gaming Pioneer : Built JAMDAT from startup to $680M exit, establishing himself as a foundational figure in the mobile gaming industry. Franchise Builder : Oversaw development of iconic gaming franchises at Activision including Tony Hawk's Pro Skater and Spider-Man. Platform Vision : Track record of identifying platforms that enable new forms of interaction (Snapchat, Discord) and play (Riot Games). Deep Domain Expertise : Unmatched understanding of gaming business models, distribution channels, and consumer behavior evolution. Network Access : Connections across gaming, entertainment, and venture capital built over 40 years in the industry. Contact Information Website : https://mitchlasky.com Twitter : @mitchlasky LinkedIn : https://linkedin.com/in/mitchlasky Podcast : GameCraft (co-host with Blake Robbins) Sources https://mitchlasky.com https://en.wikipedia.org/wiki/Mitch_Lasky Research Date March 4, 2026

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